![]() ![]() And yes hopefully OpenJK builds will fix it. So basically hope they release a mac version though that may not help you and use the workaround I said in the top paragraph if you really need it to work. I will also say that they offer native widescreen support in the Mac builds. But the mac builds on steam have been updated with a fix for this bug that I can verify was in the PC build as well as the older Mac build(the bug not the fix) since all my old versions failed to work correctly with the r_custom" " and r_mode method. ![]() I can launch the downloaded game without a net connection or steam even installed(well I assume I can since the downloaded app does not launch steam when you open it) though naturally you still need to download it from Steam. The Mac builds on steam were done by Aspyr(here's hoping GOG could eventually work out a deal with them to get JO and JA here as well but I'm not holding my breath).Īnyway the Mac version on Steam appears to be DRM free. I have all the star wars games now on GOG(Except for Rebel Assault) and a fair number on Steam. Obviously this isn't really a practical solution though. The custom width and custom height values should stick but you will need to go back to a 4:3 resolution. Naturally this is tedious since you have to do it at least once per session(It may need it every time you join a new server). Then we can get into radiant and start making this thing a reality.If you load a map at a normal resolution(4:3) in multiplayer and then do a "vid_restart" into the widescreen resolution it should work(set r_customwidth and r_customheight then change r_mode before the vid_restart). Once we are finished putting all of this into Blender, we will then be going over a final pass to make sure all the textures are proper. We will of course being giving proper credit to the numerous people who have helped us, the places where we were able to get models and textures. There is still a lot of work to do, but we have come a long way. So enjoy these preview shots of the areas lit up in Blender. After doing that we started to fill in more of the areas that we needed to create, as well as new rooms. You can find download link, and installing instructions here. You'll need it to join most of the servers. Follow 3 easy steps, and enjoy the multiplayer experience freely: 1) Install patch 1.01. So we've scrapped some of our earlier work that was done in Radiant and in game, to recreate it new in Blender. You cannot play Multiplayer That's probably because you have just installed the game. ![]() What we've found is that we needed to move every area into a blender file first, and use them to move it into radiant. We've discovered several new methods thanks to the kind and supportive people who have generously given their time and talent into helping this project move forward. It's been a month and a lot of work has been done. If you would like to help on this project or hava any questions,feel free to dm me at Laay#6969 on Discord. ![]() First we want to finish up the Speedrun Route, then we'll tackle the parts of the maps that are skipped in the run and lastly once the maps are done we plan to turn it into a fully working Adventure Map with enemies and objectives. We plan on finishing the other levels aswell. You can download the map along with the modified Squake Mod and the Resource Pack we made for this here: Here is a more in-depth Showcase of the map Since the Mod was open-source I have adjusted it to replicate Quake3 movement instead. In addition we have found an old Minecraft mod kept alive by ZeithComms that implements Quake1 movement into Minecraft. We have implemented Quicksave/Quickload mechanics, Force Jump I, aswell as other small gags and referneces. You can see us run the map for an unsuspecting crowd of JKA speedrunning legends here: For the recent Hekathon speedrunning event DrMeowington, a fellow jka speedrunner, and I have recreated the first Act of the JKA Singleplayer along the Speedrun route. Open your console with shift+tilde ( the symbol usually left of the 1 key). ![]()
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